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D&D 5th Edition

Compendium

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Ochre Jelly

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amorphous: The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb: The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Split: When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

Attributes

Ochre Jelly

Large ooze, Unaligned
  • Armor Class 8
  • Hit Points 45 (6d10+12)
  • Speed 10 ft., climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
  • Damage Resistance Acid
  • Damage Immunities Lightning, Slashing
  • Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
  • Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 8
  • Challenge 2 (450 XP)
  • Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.
  • Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions


  • Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 2) bludgeoning damage plus (1d6)acid damage.

Reactions


  • Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.