D&D 5th Edition
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Ochre Jelly
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Amorphous: The jelly can move through a space as narrow as 1 inch wide without squeezing.Spider Climb: The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.Reactions
Split: When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.Attributes
AC
8
Alignment
Unaligned
CHA
1
CON
14
Challenge Rating
2
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
DEX
6
HP
45 (6d10+12)
INT
2
Immunities
Lightning, Slashing
Passive Perception
8
Resistances
Acid
Roll 0
1d20 + 4
2d6+2
STR
15
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Large
Speed
10 ft., climb 10 ft.
Type
ooze
WIS
6
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